Bioshock 2 is a perfect sequel

Welcome back to Rapture.

Bioshock 2 gives players a return to the underwater city of Rapture, the utopian dream city of founder Andrew Ryan.

The 2007 game of the year, Bioshock, showed the flawed city in its raw form,
and invited players to explore the underwater dream-turned-dungeon. The game made use of a mix of special powers called plasmids and heavy weaponry to combat the Splicers, Big Daddies and other opponents in order to escape Rapture.

More importantly, the game offered an immersive experience, mixing in-depth storytelling, hi-def cinematic experiences and the ability to make moral decisions that would impact the end of the game.

It’s sequel, Bioshock 2, delivers all the same extraordinary elements with a new story, new characters and an entirely new view of Rapture.

Players begin the game as a Big Daddy, one of the most feared enemies of
the original game. The main character, known only by its code name, “Delta” is a Big Daddy who just woke out of a coma and is in search of his Little Sister, who was taken from him more than 10 years earlier.

The shift from being a human to becoming a fearsome Big Daddy is hard to
describe. It is almost like the transformation from boy to man. It gives players more of a feeling of moral responsibility to the underwater world.

The choices presented in the game certainly give Delta the chance to choose
between the path of a ruthless, selfish killer and an upholder of the moral code, or somewhere in between.

Each choice players make in the game has an effect on the ending, much like
its predecessor and equally impressive Mass Effect 2.

Bioshock 2 raises several moral and ethical questions, making you, the player, an authoritative fi gure in Rapture. This responsibility really pulls players into the game, inviting them to make the right (or wrong) choice; to be self-serving or to save lives.

The relationship between a Big Daddy and Little Sister in the original game
was never fully explained, but the story in Bioshock 2 gives players an insight into the strong emotional and physical bond between the two.

Several new weapons and plasmids are introduced in the game.

Players can use a 50-calibur machine gun, the rivet gun, a remote hacking tool, a grenade launcher and the Big Daddy drill to make their way through the depths of Rapture.

Along with most of the plasmids from the original game, Bioshock 2 gives players the ability to use winter blast, an ice plasmid; cyclone trap, a defensive plasmid; Scout, which allows players to become invisible to survey the area; and eventually, the ability to summon Eleanor, the lost Little Sister who comes to a player’s aid late in the game.

Overall, the game was impressive. Many annoyances, like the hacking system and inability to use plasmids and weapons at the same time, were fixed for Bioshock 2.

Although many players won’t be seeing anything extremely new or groundbreaking about the city of Rapture, players get to explore the culture and inter-personal relationships that were not as prominent in the original game, leading to a very rewarding game play experience.

The multiplayer is not as polished as many other big titles, like the Halo series or Call of Duty: Modern Warfare 2, but is still enjoyable and addictive in its own right.

When it comes down to it, Bioshock 2 is the perfect sequel to the original game of the year.

It builds upon what players will already know about the underwater city
and offers a touching look into the lives of what are considered beasts throughout most of the first game. Bioshock was successful in its exploration of Rapture, but Bioshock 2 succeeds in its ability to explore
its inhabitants.

Author: Mateo Gamboa

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